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Custom Technique Template

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Custom Technique Template

Post by SwordBitter on Mon Mar 21, 2011 8:14 pm

Please, only create one thread for all of your submission, after it has been approve you can create another.

There will be two different kinds of Templates.
Template:

Code:
[b]Name of your Tech [/b] 
[u]Type: Offensive/Defensive/Supportive[/u] 
[u]Range: Short/Mid/long [/u]
[u]Rank : 1 - 40[/u]
[u]Description: A good brief description of your tech, how it works and what it does[/u] 

To buy any 1 of them, plz provide the verification code too.

1 : Normal Technique ( meaning no devil fruit power related)

< Example >
Sword Strike
Type: Offensive
Range: Short
Rank : 1
[u]Description: A normal powerful strike by using a sword



2: Devil fruit technique

Note: for this, you will have to include like '' gomo gomo no Bazooka ''
include the name of your devil fruit before your custom technique's name.(This is for us to identify more easily)

< Example >

Devil Fruit technique name : Fire gun (1)
Type: Offensive/Defensive
Range: Short/Middle
Rank : 1
Description:The user make a gun sign with his hand and by covering up with fire, he can shoot out fire bullet which can kill/take down enemy

Technique Rank :

1 - Baseline. Techniques at this point are little more than basic manoeuvres that can be performed normally.
4 - Techniques at this level are stronger than basic moves, but typically cannot accomplish superhuman feats (excluding devil fruit powers).
8 - At this rank, techniques begin to represent an attack or move that is not unrealistic but much more powerful than freeform. Examples would be melee attacks with an added effect (pushing the victim back, knocking someone down, spinning them, etc.) or stronger defensive techniques, such as specialized block or dodge techniques.
14 - This is the rank of technique when abstract or superhuman feats begin to become possible. Techniques of this rank may accomplish things difficult for normal individuals to do, such as use melee attacks at range or perform moderate feats of superhuman nature.
28 - Techniques at this level begin defying logic. Powerful melee-generated ranged attacks, feats of supernatural nature, spirit-generated illusions, etc. are possible at this level.
40 - At this point or beyond, techniques can be extremely abstract and accomplish virtually anything that the character themselves is capable of doing.



Last edited by ☯ Dr.Law ☯ on Sun Apr 17, 2011 11:13 pm; edited 3 times in total (Reason for editing : Added New Rule)

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